History is Fun

Wednesday, March 25, 2020

Aerial Battles 1939-1945 by A and A Game Engineering

Hi everyone!

The world is a much different place then when I posted my last real update. As you know I enjoy aviation focused combat games, I have been using CY-6 as my main rules set for a long time. I have an existing collection of 1/300 aircraft and some 1/600 scale aircraft that I use in CY-6. One of the major down sides to CY-6 for me is the hex mats that are required to play and also the recommended use of altitude adjustable stands, which can be expensive.

Over the years I have been on the look out for new rules that I might be able to use to replace or augment my use of CY-6, I have tried Bag the Hun but I am not a big fan of card driven games and the complexity of the game is higher than with CY-6, this is just my opinion, I like a lot of the new games from TooFatLardies but Bag the Hun could use an update.

So I was checking out Wargame Vault last month and I found these rules. "Aerial Battles 1939-1945" by A and A Game Engineering. I have used there WW2 Naval rules "Action Stations" for small scale Torpedo Motor Boat actions and also I have used "Form Line of Battle" for the Scanian War naval battles that I have played since 2013.  There rules are usually very good and the newest addition to my collection of there rules are no different. They are very good. I do not have there WW1 aerial combat rules but who knows I might get them as well.

So about these rules, here is the description for A and A Game Engineering.

These rules are intended to allow two or more Players to have a fast and simple game representing tactical air combat during the Second World War. Model aircraft of any scale from 1/600th to 1/72nd, can be used. If necessary, you could also use card counters. Minimal bookkeeping is required because Markers or Tokens are used to indicate the status of aircraft during the game. Furthermore, you do not need to use a hex mat. 

The capabilities of aircraft within the game have been calculated, taking a common aircraft type of average performance as the base line, in this case the Hawker Hurricane. All other aircraft capabilities relate to how they compare with this aircraft. It is possible that the performance of this or that aircraft might not match your expectations based on anecdotal evidence. We make no apology for this as we are not trying to create a simulation. The resulting data has been kept to a simple format, which enables a Player to control several aircraft during a game, and the overall gaming experience will be improved if multiple Players attempt to “co-operate” on each side. 

The abilities of pilots and crew are represented by having Skill Factors. These determine how well they fly their aircraft, their chances of hitting the target when shooting, and avoiding serious damage if their own aircraft is hit. Pilot skill is vitally important in air combat, and Players will need to learn where to position their best pilots, as well as to protect their novice aviators . In the case of aircraft with several crew members, Skill is determined for the crew as a whole. You do not need to keep track of individual crew. 

To carry out any action other than level flight requires the expenditure of one or more Orders, which may also require a successful Skill Test. Orders are generated each turn and better leaders generally mean more Orders. Scenario rules are provided covering simple dogfights during an Encounter, for attacking surface targets, and to represent missions where the aim is to get a force of bombers across the table. 

Altitude represented during the game assumes that the main combat is taking place in roughly the same area of the sky, and it is possible to climb or dive to gain an advantage, or try to escape. 

Players alternate the activation of their aircraft. Optional Tactical Cards can be used during the game to provide additional detail. 

Game Data is provided for most aircraft that saw action during the Second World War. We have not included experimental aircraft or those produced in small numbers."

I have played on game so far and it was a simple one vs one fighter engagement. This was was for me to test out how the game flows and to see how different factors work in the game.  I was very happy with out it plays and how the turns flow. Your pilot skill as well as the skill of the crew are important in how the aircraft performs.  I have built some custom made flight stands that are quick and easy to make from the size specifications in the rules.  I am almost ready for larger games and once the COVID-19 issue is over I plan to introduce the rules to the members of my local wargaming club.

Well I hope you enjoyed this little introduction to what will become my go to game for aerial combat.

Stay safe!


Friday, March 20, 2020

Update coming soon!

Hi everyone!

I just want to let you all know that I am still alive and I will have an update soon.

A lot has been going on since my last update. My wife was diagnosed with cancer in November 2019, life has changed a lot since then. Now we have the Corona virus hitting Europe and Sweden.

In all this I have done a little painting and trying out a new set of air combat wargaming rules.

I will write more about that soon.

Life is going OK, My wife is still getting treatment and will for the rest of this year. 2020 will not see me doing much in gaming but I try to take some breaks from everything from time to time and get in a game.

Stay safe!

Sunday, December 15, 2019

Air battle near Nynäsnamn, Sweden May 1940 (What if)

Hi all,

Today I played a solo game of CY-6 (Check Your Six), the scenario was designed by me to represent a photo recon mission being conducted over Sweden. In reality it is a scenario that would kick off a full scale war, that never happened, between Sweden and Germany in 1940.

The scenario I designed states the Swedish can not fire unless fired upon. The Germans rolled once within range of the first J8 fighter and they rolled the required score to fire on the Swedish fighters. That is exactly what happened in this battle.

The Swedish J-8 approached the incoming He-111 and then split up to allow for a better attack. The first hit was scored by the He-111 side gunner who was able to score a air frame damage to the J8.  The other J8, piloted by a Winter War vet was able to close on the He-111 and was able to score two hits on the German He-111 both hits were in the engines.  The Bomber was not able to score any hits on the last J8.

The German crew was able to escape there crippled He-111 and were later captured by local members of the Swedish Home Guard.

The J8 that was injured had a poor landing but survived the battle, but his plane was severely damaged by the combat and the poor landing.  The J8 piloted by Pilot Captain Kaj Svensson landed without a problem and was able to paint a German cross on his aircraft's tail to celebrate the confirmed shoot down of the German bomber.

Of course this would start the beginning of a wider war that was just waiting for a spark to start the fire. The Germans were the first to shoot. I have a few ideas for follow on scenarios in different parts of Sweden.

I hope you enjoyed this what if battle.


Wednesday, December 11, 2019

Still Alive

Hello everyone!

I must apologize for not updating my blog earlier but tragedy has struck very close to my heart. My wife, who is loved by me very much, has been diagnosed with Cancer. The treatment has started and it is a difficult thing for her and for me. I am focusing as much time as I can to being with my wife and spending time with her. She should be OK sometime in the summer but I am praying that all goes well for her and with the treatment, surgery and recovery.

I have done some minor painting:

Here is a 28mm Pz 38T I painted for a project that is on hold.

I also painted up some 3mm aircraft to add some coolness to my copy of Night fighter Ace (board game).

I plan to work on writing a set of air combat rules focused around 1940, I have to see if I can write something that can be used for the early part of the war.

Take care and I hope all of you have a great Christmas and a Happy New Year.


Sunday, August 25, 2019

Stridsvagn 104

Hi again.

I just got done painting up these Peter Pig 15mm miniatures. They are from there AK47 range and are listed as Israeli Centurion Shot IDF. They were modified Centurion tanks and the Swedish called them Stridsvagn 104.

Here is a link to the Tank Encyclopedia page on the tanks.

I will hopefully get a change to use them this week at the next game of Seven Days to the River Rhine.

Have a good week!

Saturday, August 24, 2019

Get to the Chopper!!

Hi again,

Continuing on my Cold War kick I decided to paint up some of my 3mm Helicopters that I have had sitting around for a year or so.

I painted up two Mi-24 Hind and two Mi-8 Hip helicopters.

I think they came out pretty good. I also added the rooter blades. The miniature come with stickers that are a complete circle, i decided to cut out the clear parts to make them look like they are in motion.

Have a good weekend!

More Cold War gaming soon!