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Showing posts with label WWII. Show all posts
Showing posts with label WWII. Show all posts

Wednesday, March 25, 2020

Aerial Battles 1939-1945 by A and A Game Engineering

Hi everyone!

The world is a much different place then when I posted my last real update. As you know I enjoy aviation focused combat games, I have been using CY-6 as my main rules set for a long time. I have an existing collection of 1/300 aircraft and some 1/600 scale aircraft that I use in CY-6. One of the major down sides to CY-6 for me is the hex mats that are required to play and also the recommended use of altitude adjustable stands, which can be expensive.



Over the years I have been on the look out for new rules that I might be able to use to replace or augment my use of CY-6, I have tried Bag the Hun but I am not a big fan of card driven games and the complexity of the game is higher than with CY-6, this is just my opinion, I like a lot of the new games from TooFatLardies but Bag the Hun could use an update.




So I was checking out Wargame Vault last month and I found these rules. "Aerial Battles 1939-1945" by A and A Game Engineering. I have used there WW2 Naval rules "Action Stations" for small scale Torpedo Motor Boat actions and also I have used "Form Line of Battle" for the Scanian War naval battles that I have played since 2013.  There rules are usually very good and the newest addition to my collection of there rules are no different. They are very good. I do not have there WW1 aerial combat rules but who knows I might get them as well.

So about these rules, here is the description for A and A Game Engineering.


"Description
These rules are intended to allow two or more Players to have a fast and simple game representing tactical air combat during the Second World War. Model aircraft of any scale from 1/600th to 1/72nd, can be used. If necessary, you could also use card counters. Minimal bookkeeping is required because Markers or Tokens are used to indicate the status of aircraft during the game. Furthermore, you do not need to use a hex mat. 

The capabilities of aircraft within the game have been calculated, taking a common aircraft type of average performance as the base line, in this case the Hawker Hurricane. All other aircraft capabilities relate to how they compare with this aircraft. It is possible that the performance of this or that aircraft might not match your expectations based on anecdotal evidence. We make no apology for this as we are not trying to create a simulation. The resulting data has been kept to a simple format, which enables a Player to control several aircraft during a game, and the overall gaming experience will be improved if multiple Players attempt to “co-operate” on each side. 

The abilities of pilots and crew are represented by having Skill Factors. These determine how well they fly their aircraft, their chances of hitting the target when shooting, and avoiding serious damage if their own aircraft is hit. Pilot skill is vitally important in air combat, and Players will need to learn where to position their best pilots, as well as to protect their novice aviators . In the case of aircraft with several crew members, Skill is determined for the crew as a whole. You do not need to keep track of individual crew. 

To carry out any action other than level flight requires the expenditure of one or more Orders, which may also require a successful Skill Test. Orders are generated each turn and better leaders generally mean more Orders. Scenario rules are provided covering simple dogfights during an Encounter, for attacking surface targets, and to represent missions where the aim is to get a force of bombers across the table. 

Altitude represented during the game assumes that the main combat is taking place in roughly the same area of the sky, and it is possible to climb or dive to gain an advantage, or try to escape. 

Players alternate the activation of their aircraft. Optional Tactical Cards can be used during the game to provide additional detail. 

Game Data is provided for most aircraft that saw action during the Second World War. We have not included experimental aircraft or those produced in small numbers."






I have played on game so far and it was a simple one vs one fighter engagement. This was was for me to test out how the game flows and to see how different factors work in the game.  I was very happy with out it plays and how the turns flow. Your pilot skill as well as the skill of the crew are important in how the aircraft performs.  I have built some custom made flight stands that are quick and easy to make from the size specifications in the rules.  I am almost ready for larger games and once the COVID-19 issue is over I plan to introduce the rules to the members of my local wargaming club.




Well I hope you enjoyed this little introduction to what will become my go to game for aerial combat.

Stay safe!

Skål!




Wednesday, December 11, 2019

Still Alive

Hello everyone!

I must apologize for not updating my blog earlier but tragedy has struck very close to my heart. My wife, who is loved by me very much, has been diagnosed with Cancer. The treatment has started and it is a difficult thing for her and for me. I am focusing as much time as I can to being with my wife and spending time with her. She should be OK sometime in the summer but I am praying that all goes well for her and with the treatment, surgery and recovery.

I have done some minor painting:

Here is a 28mm Pz 38T I painted for a project that is on hold.





I also painted up some 3mm aircraft to add some coolness to my copy of Night fighter Ace (board game).





I plan to work on writing a set of air combat rules focused around 1940, I have to see if I can write something that can be used for the early part of the war.

Take care and I hope all of you have a great Christmas and a Happy New Year.

Mark

Sunday, June 2, 2019

Soviet 3mm aircraft for air combat games

Hi everyone!

Well I did some painting over the last few days. I set a goal of painting up some Soviet aircraft that I will use in some games of CY-6 and Bag the Hun.  I have played CY-6 for a long time and I like the rules but I have been asked if I have played Bag the Hun since I now live on this side of the Atlantic. I have not played Bag the Hun so I have picked up a the rules and I will run a few games at the club to see how they play.





Here are some SB-2 bombers and some I-16 fighters in 3mm scale painted for the Winter War.

Have a good week!

Skål!

Saturday, January 26, 2019

Some painting during the last month.

Hi again!

I have been pretty busy with work and other activities but I did get some painting done.

Here are four Motor Torpedo Boats (MTB) that I painted up as some of the Swedish MTB's that were made in Sweden during WW2.  These are 3mm miniatures and were easy to paint and they look
 good.






I also painted a 20mm tankett that was also built in Sweden during WW2.







Enjoy!

Sunday, September 9, 2018

Painting World War 2 this past week.

Hi everyone!

I have been busy painting up a bunch of different WW2 scales and miniature. So I will try to detail what I have done.

First up are Some 3mm WW2 aircraft, two are Swedish J8 fighter aircraft and the other is a German He-111 bomber. These are for a what if scenario set in Sweden in 1940. More on that in the near future.

The planes came out well and they mix well with the existing 3mm aircraft I have for WW2










Next up are some 15mm Swedish tanks from WW2.  I painted up two Stvr.38 tanks, they are light tanks from the early war period and they were fun to paint up. I painted them in the 1939 colors as the scenarios I plan to run will take place in 1940.  I also have some 15mm infantry that will be painted up soon that will represent the Swedish Infantry from the same time. This way I can play CoC and WaT with these newt additions to my miniature collection.




Last but not least are some Soviets BA-64b armored cars that I am painted for my 15mm Soviet Army. These can be used for a number of different game systems. 




Well I hope you all had a good weekend and you will have a good week.  Thanks for stopping by and checking out my blog!

Skål

Monday, September 3, 2018

Two games of What A Tanker this past weekend!

Hi everyone!

I got a change to meet up with a good friend and we were able to play two games of What A Tanker.  The first game was based on the movie Fury but on the Eastern Front. 








I had four T-34/76 against one Tiger I tank.  It was a fun game, I lost two tanks very fast and all my hits on the Tiger just bounced off. It was not looking good for me.






Then the Tiger retreated into the woods, this was my chance to charge into the woods and try to get around the Tiger.





My close-up shots did not have much effect, so I rammed the Tiger with one of my tanks and that did some damage to the Tiger. The tank that had rammed the Tiger was badly damaged and would have to spend a long time in the repair shop. 

My final T-34 was able to get on the Tigers rear and I had some very good dice rolls and I was able to kill the Tiger!!  That was a hard game. I lost 3 T-34/76's to one Tiger!





 The second game was in an Urban setting that had been bombed out, it could have been any of the many German Cities that were in ruins late in the war.  










This time it was a one on one.  I took an IS-2 and Soren took the Tiger I.  It was a fun game and it was close as we ended up at point blank range blasting away at each other.














The German Tiger backed into a building and had good luck as nothing bad happened to the tank. I have had some interesting experiences with driving a tank into a building in these games.





I eventually was able to get some good dice and I was able to take out the Tiger again.

I hope you enjoyed the quick AAR.

Have a good week!

Skål!!