Hi again!!!
Yesterday I played two scenarios with T.A.C. both are the same mission but with one difference. The first mission had Flak to defend the factory complex from the attacking HE-111 bombers and the second mission had two flights of four Hurricanes to defend the bomber target.
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The set up, the bombers on the right and the factory on the left. Flak burst area can move but is currently fixed |
I took a bunch of pictures for you to look at. Instead of letting you see the wonderful table cloth on our kitchen table I decided to grab one of the maps I have at the house and I used that for a background for the mission. I will describe what is going on in each of the images.
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Moving straight is easy with the movement template |
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Just move the plane from the first to the last mark in the green section for full speed. |
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Making a easy turn, if you make sharp turns, orange section that you do not see in this image, you can not us your defensive guns because of the g-force. |
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Turn is done, I actually messed up here and moved one tick to far, I should have moved three not four. |
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Position after moving for a while. |
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This is the sharp turn that will not allow you to use your defensive guns. |
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High G turn done. |
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Flak attack hits one group of bombers |
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The flak gets 3 attacks and have to score equal to or higher than my defensive rating of 4. One hit is scored on one of the bombers. |
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Next I roll for damage, I have to roll equal to or higher than my air frame rating which is 6. These bombers are strong. I rolled a 4 so no damage. |
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There is a stacking rule that prevented the flag from moving until after the bombers had moved. |
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There will be flak over the target boys....wait is that Vallingby near the target area? Ummmmm were are the bomb shelters located??? LOL. |
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Now I just want to make a note here. Sweden was not attacked by the Germans, but the Russians did accidentally dropped bombs on a play house in Stockholm during World War II. The Russians said that they made a mistake and though they were bombing Germany....
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German bombers are lining up for the bomb run. |
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All the bombers will have to test for Flak damage. |
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Three hits are scored on one of the flights of bombers. |
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None of the hits causes any damage!!! |
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bombs away!!!!!! |
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To hit these targets I need to roll fours or higher. So we get two hits with the first flight! |
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I used a dice to track the total damage on the target. So far two hits were scored. |
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Now for the second flight, again I score two hits up to four points of damage on the factory |
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Check out the cool little damage markers! Burn baby burn!!! |
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Dropping the second bombers payload on a target from the top flight. Two more hits, total up to six so far. |
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Last bomber in the lower flight also score two more hits on the target for a total of 8 hits! |
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Here is the target once the bombers are clear. |
Over all the game moves quick and the rules play well. I will have to put on a game at the club to see what some of the members think of it so I can see if it will be worth the time and effort to build a large bombing force. So far the rules have been good and all has played out well.
Thanks for checking out this AAR. I will have the next one up soon!